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The Round and the Active Phase
In this post, we dive into the core mechanics of the skirmish game by exploring how Rounds and Active Phases work. From alternating activation to Action slots and Movement Actions, this is a first look at how the game flows on the table—fast, interactive, and built around meaningful choices at every step.
Feb 2


We can be heroes
Heroes are the true stars of the battlefield, and every one of them comes with a Hero Card packed with rules, abilities, equipment, and strategic choices. In this post, we break down how Hero Cards work, from Characteristics and Keywords to Active Abilities, Optional Equipment, and Familiars, using the upcoming Iron Crow Warriors as our guide. Learn how to shape your Heroes and turn strategy into victory.
Jan 26


Ready, Player One?
A Zorn Uzul mighty patrol! What you see in the photo is a fully playable Company of Heroes , meeting all the recruitment requirements I’ve designed for my game. To get closer to the debut of this new (and dare I say crunchy ) chapter of DPF, I decided to start right from the basics: who are the protagonists of this game, and how will you recruit your own Company , a handful of heroes thrown headfirst into the belly of legend?! Let’s take it step by step. PURE COMPANIES AND MI
Jan 12


F**k it, we ball!
Last summer, at the tender age of thirty-seven and at what was arguably the most depressing point of my career, I had a slightly unhinged idea. Not unhinged in itself.Unhinged for me , and for the carefully constructed mental scaffolding that usually governs my decision-making. I decided to activate the Gimli Protocol . “Certainty of death. Small chance of success. What are we waiting for?” That, right there, is the Gimli Protocol . So I opened the drawer where I had been qui
Jan 7


Introducing the game (Part VI)
The last turbulent months have demanded all my attention, so I've paused for a while the development of my board game: Into the Quest!...
May 15, 2022


Introducing the game (Part V)
As mentioned before, the part of the game that scares and excites me the most is the combat system. In any self-respecting...
Mar 25, 2021


Introducing the game (Part IV)
Imperial Crows, Dogs, Mechanical Familiars, Flonzi...they all have been sculpted not only because we all need more funny creatures to...
Dec 28, 2019


Introducing the game (Part III)
Probably, because I always struggled to build my own scenic elements: I'm a decent painter, but definitely not a scale architect. When...
Dec 24, 2019


Introducing the game (Part II)
So, in the previous post, I've started to describe the rough foundations of the game we are developing, and I'm quite happy about the...
Dec 18, 2019


Introducing the game (part I)
Since the very first time we shared with you one of our miniatures, I've heard the same recurring question: is there a game to play these...
Dec 16, 2019
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